
The CS:GO system: Each shot adds a static amount of inaccuracy, which resets on the following formula: newInaccuracy = inaccuracy * e -t / ( log base 10 of e * RecoveryTime ) where t is time and RecoveryTime is RecoveryTimeStand or RecoveryTimeCrouch.Ĭonsequences: Because a percentage of the accuracy resets per time period in GO, the less accurate you are the faster it resets. Exception: Pistols use a simple linear time based reset. After you've stopped firing for 0.4 seconds, your shots fired counter decrements once then continues to decrement every 0.0225s. This is divided by a certain amount and capped to stop getting too inaccurate. The 1.6 system: For most guns, inaccuracy is determined by the cube (square for certain guns) of the number of shots fired.

The danish s1mple or something smh - BIG K.


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